Monday 27 May 2013

18 two perspective sketches






Week 3 Update

Below are several pictures of my site so far. The bridge is not complete and I still have complete a couple of rooms (i.e. computer labs).

 This first picture is my rough draft of the folly. The second picture was displays the bridge as if you were standing in the folly and looking up at the bridge. The third picture is a view from the elevator when it is at the top, and the fourth picture is a view from the elevator when it is traveling down to the folly. 

Plans and section views:






Monday 13 May 2013

Architectural Theory Mash Up

Architectural Mash-Up:


Is architecture an art? The answer used to seem obvious enough: It is because architecture is an essentially public art that we need some shared sense of architectural value. The difference between the necessary and the superfluous is inherent in a work, and is not defined by the work’s relationship – or lack of it – to something outside itself. Architecture, after all, consists mainly of abstract forms. during the day, an environment is created where the abundant natural light and man-made light coexist. To this way of thinking, the color temperatures of natural and artificial lights are mixed to adjust the brightness. what I want in my rooms is for people to feel substance all around them, to feel the fabric, the wood, and slender steel pipes. A beautiful building was one that realized certain abstract ideals of symmetry, proportion and harmony. the architect must consider the experiential, emotional, and temporal circumstances of life as much as satisfy programmatic requirements and technological propriety. it does not simply mean that plans drawn on tracing papers with pencils are replaced with images displayed on computer screen. It was all a matter of following the rules for the “classical orders”. design in architecture will refer not only to traditional hardware design but also to a more flexible software design that includes programs. Therefore, a work of architecture necessarily entangles both visuality and tactility.

 


references:

Bell, D. “The irritation of architecture”, Journal of architectural education 64, no. 2, (2011): 113 – 126.
Holt, Jim. "Dream Houses." The New York Times. The New York Times, 10 Dec. 2006. Web. 13 May 2013.

Ito, Toyo. "Toyo Ito: Designboom Interview." Interview by Designboom. Designboom Toyo Ito Designboom Interview Comments. DesignBoom, 25 Mar. 2013. Web. 13 May 2013. <http://www.designboom.com/architecture/toyo-ito-designboom-interview/>.



 

Sunday 12 May 2013

EXP 3: Valley Inspiration

This valley is located in Glacier National Park in Montana, USA. I was born and raised in the United States and have had the advantage of living in 6 states thus far in my life. I have lived in Pennsylvania, Iowa, Indiana, Kansas, Illinois and Missouri. I have traveled around the country and have seen a variety of different terrains ranging from the dessert of Arizona to the snow peaks of Colorado and to the eastern green valleys of Tennessee. Although I have never personally been to  Montana, I think the Glacier National Park shows all the different terrains (snow capped mountains, low lush valleys, rivers and rocky hills) my country has to offer. 


                                          Below are 3 images that display my terrain thus far:


Sunday 5 May 2013

Experiment 2: The Space Between

Final Submission

 
My two chosen concepts were flexibility/irrationality and controlled chaos. Toyo Ito's work portrays a very light, flexible and irrational style of architecture. I have specifically chosen this concept to reflect Ito's work and have been inspired by many of his buildings. Carlo Scarpa's work portrays a simple, ageless, detailed style in which I have chosen to represent with the concept of controlled chaos. Both Architects have unique styles, but at the same time share many of the similar techniques. I have used these two concepts to construct and mold my monuments into a piece of art. The meeting space is in the middle of the two monuments. There is a long stretched cantilever that leads to the meeting square that overlooks the lake. By placing the meeting place here, the viewer is capable of admiring both monuments at the same time. They are also able to watch how the natural light enters both of the monuments and how their shadows reflect on the snow. The details I have used to develop my monuments are vital to the other structure. Toyo Ito's monument is the one that seems to be floating in the air. The details that I have added to his monument are the two walls that follow the path to the intersection in the middle. The sides of these walls reflect his style of negative space and natural light. The details that I have added to Carlo Scarpa's monument, located on the opposite side, are the three rectangles on each side of the walls and the details engraved into the small cantilever on the top of his monument. Both Architects incorporate natural light into much of their work; therefore, I have placed my monument in the specific angle so insure the sun enters throughout the day.

36 Textures varying from Light-Medium-Dark:

18Axonometrics Sketches:

 
 

6 Combination Sketches:



 
"Why still speak of the real and the virtual, the material and immaterial? Here these categories are not in opposition, or in some metaphysical disagreement, but more in an electroliquid aggregation, enforcing each other, as in a two part adhesive."
- Lars Spuybroak, [1998] Motor Geometry, Architectural Design, Vol 68 No 5/6, p5 
 
 

5 Final Image Captures:


 
Textures are used to represent the transition of light and dark. The dark texture was created to represent Scarpa’s interest in detailed concrete textures. The light texture was created to represent Ito’s light and weightlessness style.

 Two Architects with two different techniques are used as inspiration to create two monuments, combined as one. Together they are separate, but together they are one. It is the simple, similarities  that balance and connect the two monuments
 
Together, the monument becomes one with its surrounding. The shadows casted on the terrain from the trees and the negative spaces in the wall are very similar. This shows the connection between the living and the nonliving.


Click here to download my CryEngine3 file.
Click here to download my Sketchup file.

Friday 3 May 2013

inspiration

Here is a link to a Toyo Ito interview. I really enjoyed reading this interview because now I feel like I have a better sense of Ito's personality and style. This will definitely help me incorporate his design style into monument.

This is short video on Carlo Scarpa's work. Watching this has helped me understand his style and it gave me a better idea of what materials he preferred to use.